Application.streamingAssetsPath + “/file.json”
“jar:file://” + Application.dataPath + “!/assets/” + “file.json”
上面路径同样指向StreamingAsset文件夹
StreamingAssets文件夹是可读的,但是不可写入
Loading:加载静态类
IEnumerator LoadJson(string path, LoadJsonFinish finish):这种写法使用泛型加委托回调
public delegate void LoadJsonFinish(object data);
public static class Loading
{
public static IEnumerator LoadJson<T>(string path, LoadJsonFinish finish)
{
WWW www = new WWW(path);
yield return www;
while (www.isDone == false)
{
yield return new WaitForEndOfFrame();
}
string skipBom = Encoding.UTF8.GetString(www.bytes, 3, www.bytes.Length - 3);
finish(JsonMapper.ToObject<T>(skipBom));
}
}
private void Awake()
{
#if UNITY_EDITOR
string filepath = Application.streamingAssetsPath + "/MusicLibrary_WAV.json";
#elif UNITY_IPHONE
string filepath = Application.dataPath + "/Raw";
#elif UNITY_ANDROID
string filepath = "jar:file://" + Application.dataPath + "!/assets/" + "MusicLibrary_WAV.json";
#endif
//new Task(Loading.LoadJson<List<MusicDataItem>>(filepath, LoadJsonFinish));
StartCoroutine(Loading.LoadJson<List<MusicDataItem>>(filepath, LoadJsonFinish));
}
private void LoadJsonFinish(object obj)
{
musicData.MusicDataItems = obj as List<MusicDataItem>;
}