BuildPipeline.PushAssetDependencies();
BuildPipeline.BuildAssetBundle(
AssetDatabase.LoadMainAssetAtPath("Assets/hoty.FBX"),
null, "hoty.unity3d", BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets);
BuildPipeline.PopAssetDependencies();
BuildPipeline.BuildAssetBundle(
AssetDatabase.LoadMainAssetAtPath("Assets/hoty.FBX"),
null, "hoty.unity3d", BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets);
BuildPipeline.PopAssetDependencies();