bool FSteamVRHMD::UpdatePlayerCamera(FQuat& CurrentOrientation, FVector& CurrentPosition)
{
GetCurrentPose(CurHmdOrientation, CurHmdPosition, vr::k_unTrackedDeviceIndex_Hmd, EPoseRefreshMode::GameRefresh, GWorld->GetWorldSettings()->WorldToMeters);
LastHmdOrientation = CurHmdOrientation;
LastHmdPosition = CurHmdPosition;
if( !bImplicitHmdPosition && GEnableVREditorHacks )
{
DeltaControlOrientation = CurrentOrientation;
DeltaControlRotation = DeltaControlOrientation.Rotator();
}