Unity 显示FPS

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FPS : MonoBehaviour {
    float lastFPSTime;
    int curFrameCount;
    string curFPS = "";

    void Start () {

    }

    void OnGUI()
    {
        OnShowFPS();
    }

    void OnShowFPS()
    {
        if (lastFPSTime == 0)
        {
            lastFPSTime = Time.time;
            curFrameCount = Time.frameCount;
            curFPS = "";
        }
        else
        {
            float curTime = Time.time;
            if (curTime >= lastFPSTime + 1.0f)
            {
                int n = Time.frameCount - curFrameCount;
                float dt = curTime - lastFPSTime;
                curFPS = string.Format("FPS:{0:.00}", n / dt);
                lastFPSTime = curTime;
                curFrameCount = Time.frameCount;
            }
            GUI.skin.label.fontSize = 28;
            GUI.contentColor = Color.white;
            GUI.Label(new Rect(480, 10, 200, 100), curFPS);
        }
    }
}
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