unity3d 多语言切换插件 i2localization

1.i2---Localization--Resources---I2Languages预置体添加语言片段参数add terms

2.给text组件添加 localize脚本 填入多语言文本 ,ok。

3.最后添加切换语言ui模块

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This is currently the most complete localization system available for Unity. Supports Unity UI, Unity 2D, TextMesh Pro, NGUI, 2D ToolKit, SVG Importer, Standard Components Localizes Image, Text, Sounds, Fonts, Sprites, Atlases, Prefabs, TextMeshes, Dropdowns and more. Auto Translation Built-in support for Google Translator to automatically localize all your labels into any language. Google Spreadsheets and CSV files Link external Spreadsheets and any change will be automatically downloaded, even after the game is released. Detect and Fix Errors Parse scenes to find missing or unused translations as well as duplicated or similar terms. Sub-Object Translations Set Secondary terms to change not just text and images, but also which Fonts and Atlases are used per language. Callbacks and Parameters Translations can be modified to insert Scores, Names and Game Variables using the languages grammar. Plurals Built-in rules for each language covering those that just need singular/plural forms up to those that use 6 variants. Right to Left Languages Correct rendering of RTL languages with support for line wrapping and alignment. Save Memory Create Fonts with only the characters you are using. Link your AssetBundles to add more localized content. Easy and Efficient Edit and Preview all your translations in one location, then, at runtime only the current language is loaded. Using fast lookups to access it. Reuse Translations Set texts to be automatically shown as UPPER CASE, lower case, Upper first, Title Case, etc. In Game Dynamic Translations Easy API to translate chat messages and other dynamic texts at runtime App Name and Store Localization Translate the name of your game to all languages and show in the Android/IOS store which languages your game support Simple yet Powerful Editors Intuitive inspectors allow you Preview, Edit, Categorize, Create, Parse and Filter even large sources. Compile Time Checking Bake translations into script constants to avoid Typo
Unity I2 Localization(Unity I2 国际化)是Unity引擎上的一种插件,用于帮助开发者实现游戏或应用的多语言支持。 Unity I2 Localization提供了一种简单易用的方式来管理和应用多语言文本。它允许开发者轻松地在游戏中添加多个语言,并根据用户的语言设置自动切换文本。开发者只需按照插件的文档指引在Unity编辑器中设置好本地化文本,然后在游戏中使用相应的API来获取和显示正确的语言文本。 通过Unity I2 Localization,开发者可以更方便地进行游戏的本地化工作。不同的语言文本可以按照对应的语种进行分类和组织,使得管理和更新翻译变得更加高效。开发者可以在Unity编辑器中直接修改和更新本地化文本,而无需重新编译代码,从而加快开发和调试的速度。 另外,Unity I2 Localization还提供了一些额外的功能,可以帮助开发者更好地适应各种语言环境。例如,插件支持复数形式的处理和变量替换,以便在不同语言中正确显示复数个数和动态内容。 总之,Unity I2 Localization是Unity引擎上一款实用而强大的插件,可以帮助开发者轻松实现游戏或应用的多语言支持。它提供了一种简单易用的方式来管理和应用多语言文本,并且附带了一些额外的功能,使得本地化工作更加高效和灵活。无论是为了吸引更多的用户,还是为了扩大游戏或应用的市场,Unity I2 Localization都是一个很好的选择。
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