《巫师3》、UE4与游戏

初稿:2021年01月02日

一些我最近在做的一些事。

《巫师3》

《巫师3》呀,这么优秀的游戏!一直以来,我特别想知道这样庞大而复杂的游戏是怎么制作的。前段时间,找了部分《巫师3》GDC 的演讲、一些分析文章来看,都没有解答这个问题。后来我想是否 Mod 制作能提供一些思路,但是《巫师3》的 Mod 很受限,放弃了。

后来我发现了《巫师2》的编辑器 REDKit2。这个编辑器提供了制作 Mod 的全部工具,并且可以打开《巫师2》的原始项目。挺开心。好好的欣赏了一周。特别是其任务编辑器(Quest Editor)。

REDKit2 中的很多概念,其实都可以在 UE4 中复现:

  • 其对话系统的剧本编辑器,可以自己写。

  • 对话系统的剧情,可以用 Sequence 来做。

  • 也是使用的“实体-组件”架构。

  • 有很复杂

Learning C++ by Building Games with Unreal Engine 4: A beginner’s guide to learning 3D game development with C++ and UE4, 2nd Edition by Sharan Volin--July 1, 2019 English | 2018 | ISBN: 1788476249 | 468 Pages | EPUB | 1117 MB Create your own games using Unreal Engine 4 while learning the fundamentals of C++ programming Learning to program in C++ requires some serious motivation. Unreal Engine 4 (UE4) is a powerful C++ engine with a range of features used to create exciting games by AAA studios, which makes it an engaging way to get started with exploring C++17. This book starts by helping you install a code editor so you can begin to write C++17 code. You will then focus on C++ fundamentals such as variables, memory, conditional statements, and looping. Next, you will cover important programming constructs including functions, objects, classes, and inheritance. As you progress, you’ll delve into more advanced C++17 concepts, along with understanding the functionality of the UE4 engine. In the next few chapters, you will use the UE4 editor to create your own virtual world, and even program some seriously fun gameplay. After this, you’ll learn to build game features, along with using AI aspects such as pathfinding and behavior trees to build smart game entities. The concluding chapters will show you how to improve user interface (UI) feedback with Unreal Motion Graphics (UMG) and audio. In this new and updated edition, you’ll also get to grips with the latest VR and AR features available. By the end of this book, you will have the skills you need to program effectively in C++17. What you will learn Learn the basics of C++ and understand basic UE4 editing Work with the UE4 editor and study the basics of using C++ and Blueprints within the engine Get up to speed with using basic C++ containers and data structures to store your game data Create players, non-player characters (NPCs), and monsters Give game information to users using the UE4 UMG UI system Gain a basic understanding of how to use procedural programming to give your game more replay value Discover how UE4 can help you build projects using the latest technologies, such as VR and AR
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