简述
参考mask 实现一个基于shader,填充方式的进度条
mask源码地址: https://bitbucket.org/Unity-Technologies/ui/downloads/?tab=tags
效果如图,笔记&详情见注释
源码
shader
Shader "UI/CP3"
{
Properties
{
[PerRendererData] _MainTex ("Texture", 2D) = "white" {}
[PerRendererData] _Width ("Width", Float) = 0
[PerRendererData] _Height ("Height", Float) = 0
_Color("Tint", Color) = (1,1,1,1)
_Progress ("Progress", Float) = 0
}
SubShader
{
Tags {
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
LOD 100
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
float2 uv : TEX