public void CrossFadeInFixedTime(string stateName, float fixedTransitionDuration);
stateName由三部分组成,LayerName.SubStateName.StateName
等同于以下代码
int stateHashName = Animator.StringToHash("LayerName.SubStateName.StateName")
CrossFadeInFixedTime(int stateHashName, fixedTransitionDuration)
CrossFadeInFixedTime函数的另一个重载
public void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration);
参考自 https://docs.unity3d.com/ScriptReference/Animator.CrossFadeInFixedTime.html