线条对象包括:
AABB包围盒,OBB包围盒, 曲线,直线,圆,坐标轴,视锥体线框,方形网格等。
当前示例源码github地址:
https://github.com/vilyLei/voxwebgpu/blob/feature/rendering/src/voxgpu/sample/LineObjectTest.ts
当前示例运行效果:
此示例基于此渲染系统实现,当前示例TypeScript源码如下:
export class LineObjectTest {
private mRscene = new RendererScene();
initialize(): void {
document.oncontextmenu = function (e) {
e.preventDefault();
}
this.initEvent();
this.initScene();
}
private initEvent(): void {
const rc = this.mRscene;
rc.addEventListener(MouseEvent.MOUSE_DOWN, this.mouseDown);
new MouseInteraction().initialize(rc, 0, false).setAutoRunning(true);
}
private testOBB(): void {
const rsc = this.mRscene;
let box = new BoxEntity();
box.setColor([0.8, 0.2, 0.6]);
box.transform.setRotationXYZ(70,150,0);
box.transform.setXYZ(100, 100, 500);
rsc.addEntity( box );
let obb = new OBB();
obb.fromAABB(box.localBounds, box.transform.getMatrix());
let boxFrame = new BoundsFrameEntity({obb, obbFrameScale: 1.01});
boxFrame.setColor([0.1, 0.8, 0.7]);
rsc.addEntity( boxFrame );
}
private testFrustumFrame( ): void {
const cam = new Camera({eye: new Vector3(500, 500, -300), near: 50, far: 200});
const rsc = this.mRscene;
let frameColors = [[1.0, 0.0, 1.0], [0.0, 1.0, 1.0], [1.0, 0.0, 1.0], [0.0, 1.0, 1.0]];
let boxFrame = new BoundsFrameEntity({ vertices8: cam.frustum.vertices, frameColors });
rsc.addEntity( boxFrame );
}
private mouseDown = (evt: MouseEvent): void => {};
private createCurve(): void {
const rsc = this.mRscene;
let total = 100;
let linePositions = new Array(total);
let lineColors = new Array(total);
for(let i = 0; i < total; ++i) {
const factor = Math.sin(20.0 * i / total);
linePositions[i] = [350, factor * 100 + 100 , -300 + i * 10.0];
lineColors[i] = [factor * 0.5 + 0.5, 1.0 - (factor * 0.5 + 0.5), 1.0];
}
let line = new Line3DEntity({linePositions, lineColors});
rsc.addEntity( line );
let circleLine = createLineCircleXOZ( 100 );
circleLine.transform.setY(100.0);
circleLine.color = [0.1, 0.5, 1.0];
rsc.addEntity( circleLine );
}
private initScene(): void {
const rsc = this.mRscene;
let color = new Color4().toBlack().setColor([1.0]);
let sph = new SphereEntity();
sph.transform.setXYZ(-200, 200, -300);
rsc.addEntity( sph );
sph.color = color;
this.createCurve();
let gridPlane = new RectLineGridEntity();
gridPlane.color = [0.2, 0.3, 0.1];
rsc.addEntity( gridPlane );
let axis = new AxisEntity({axisLength: 300});
axis.transform.setY(1.5);
rsc.addEntity( axis );
this.testOBB();
this.testFrustumFrame();
let boxFrame = new BoundsFrameEntity({bounds: sph.globalBounds});
rsc.addEntity( boxFrame );
let tor = new TorusEntity();
tor.color = [0.1, 0.8, 0.3];
tor.transform.setXYZ(-300, 200, 300);
tor.transform.setRotationXYZ(60, 130, 70);
rsc.addEntity( tor );
boxFrame = new BoundsFrameEntity({bounds: tor.globalBounds});
rsc.addEntity( boxFrame );
let obb = new OBB();
obb.fromAABB(tor.localBounds, tor.transform.getMatrix());
boxFrame = new BoundsFrameEntity({obb, obbFrameScale: 1.01});
boxFrame.color = [0.6, 0.8, 0.3];
rsc.addEntity( boxFrame );
boxFrame = new BoundsFrameEntity({minPos: [200, 200, 400], maxPos: [300, 300, 450]});
boxFrame.color = [1.0, 0.2, 0.6];
rsc.addEntity( boxFrame );
}
run(): void {
this.mRscene.run();
}
}