首先3d相机上加上physics Raycaster这个组件
Ray ray;
RaycastHit rayhit;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
ray =Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out rayhit, 10f))
{
Debug.Log(rayhit.collider.gameObject.name);
if (rayhit.collider.gameObject.name =="Cube")
{
Debug.Log(rayhit.collider.gameObject.name);
}
}
}
}