using UnityEngine;
using System.Collections;
public class RotateTest : MonoBehaviour
{
public LineRenderer line1;
public LineRenderer line2;
public float angle = 30f;
private Vector3 v0;
private Vector3 v1;
private Vector3 v2;
private Vector3 v3;
private Vector3 v4;
private Vector3 vCenter;
void Start()
{
v0 = new Vector3(3f,0f,1f);
v1 = new Vector3(1f, 0f, 3f);
v2 = new Vector3(4f, 0f, 6f);
v3 = new Vector3(6f, 0f, 4f);
vCenter = new Vector3(2f, 0f, 2f);
}
// Use this for initialization
void Update ()
{
line1.SetVertexCount(5);
line1.SetPosition(0,v0);
line1.SetPosition(1,v1);
line1.SetPosition(2,v2);
line1.SetPosition(3,v3);
line1.SetPosition