using UnityEngine;
using UnityEngine.EventSystems;
public class MyMouse : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
{
public void OnPointerEnter(PointerEventData eventData)//当鼠标进入UI后执行的事件执行的
{
transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
}
public void OnPointerExit(PointerEventData eventData)//当鼠标离开UI后执行的事件执行的
{
transform.localScale = new Vector3(1f, 1f, 1f);
}
}
把上面的代码挂在任意一个UGUI的UI上,就会有效果。