<!DOCTYPE html><html lang="en-us"><head><meta charset="utf-8"><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><title>Unity WebGL Player | ArkOfPanda</title><link rel="shortcut icon" href="TemplateData/favicon.ico"><link rel="stylesheet" href="TemplateData/style.css"></head><body><div id="unity-container" style="width: 100%;height:100%"><canvas id="unity-canvas" width=auto height=auto"></canvas><div id="unity-loading-bar"><div id="unity-logo"></div><div id="unity-progress-bar-empty"><div id="unity-progress-bar-full"></div></div></div><div id="unity-warning"></div><div id="unity-footer"><div id="unity-fullscreen-button"></div><div id="unity-build-title">ArkOfPanda</div><div id="#unity-build-version">VER:a4ef240cbc729c37f29bf650ade9ec5abbeae01f</div></div></div><script>var container = document.querySelector("#unity-container");var canvas = document.querySelector("#unity-canvas");var loadingBar = document.querySelector("#unity-loading-bar");var progressBarFull = document.querySelector("#unity-progress-bar-full");var fullscreenButton = document.querySelector("#unity-fullscreen-button");var warningBanner = document.querySelector("#unity-warning");// Shows a temporary message banner/ribbon for a few seconds, or// a permanent error message on top of the canvas if type=='error'.// If type=='warning', a yellow highlight color is used.// Modify or remove this function to customize the visually presented// way that non-critical warnings and error messages are presented to the// user.functionunityShowBanner(msg, type){functionupdateBannerVisibility(){
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';}var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);if(type == 'error') div.style = 'background: red; padding: 10px;';else{if(type == 'warning') div.style = 'background: yellow; padding: 10px;';setTimeout(function (){
warningBanner.removeChild(div);updateBannerVisibility();},5000);}updateBannerVisibility();}var buildUrl ="Build";var loaderUrl = buildUrl +"/ArkOfPanda.loader.js";var config ={
dataUrl: buildUrl +"/ArkOfPanda.data.unityweb",frameworkUrl: buildUrl +"/ArkOfPanda.framework.js.unityweb",codeUrl: buildUrl +"/ArkOfPanda.wasm.unityweb",streamingAssetsUrl:"StreamingAssets",companyName:"108",productName:"ArkOfPanda",productVersion:"1.0",showBanner: unityShowBanner,};// By default Unity keeps WebGL canvas render target size matched with// the DOM size of the canvas element (scaled by window.devicePixelRatio)// Set this to false if you want to decouple this synchronization from// happening inside the engine, and you would instead like to size up// the canvas DOM size and WebGL render target sizes yourself.// config.matchWebGLToCanvasSize = false;if(/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)){// container.className = "unity-mobile";// Avoid draining fillrate performance on mobile devices,// and default/override low DPI mode on mobile browsers.//config.devicePixelRatio = 1;//unityShowBanner('WebGL builds are not supported on mobile devices.');var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className ="unity-mobile";// Avoid draining fillrate performance on mobile devices,// and default/override low DPI mode on mobile browsers.// config.devicePixelRatio = 1;// To lower canvas resolution on mobile devices to gain some// performance, uncomment the following line:// config.devicePixelRatio = 1;
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';}else{
canvas.style.width ="1920px";
canvas.style.height ="1080px";}
loadingBar.style.display ="block";var aspectRate =1920/1080;
window.onresize = function (){ResetCanvas();}functionResetCanvas(){//var h = window.innerHeight - 50;//canvas.style.height = h + "px";// canvas.style.width = h * aspectRate + "px";}var script = document.createElement("script");var instance;
script.src = loaderUrl;
script.onload =()=>{ResetCanvas();createUnityInstance(canvas, config,(progress)=>{
progressBarFull.style.width =100* progress +"%";}).then((unityInstance)=>{
loadingBar.style.display ="none";
fullscreenButton.onclick =()=>{
unityInstance.SetFullscreen(1);};
instance = unityInstance;}).catch((message)=>{alert(message);});};
document.body.appendChild(script);asyncfunctionlogin(){try{let accounts =await window.ethereum.request({
method: 'eth_requestAccounts'
});alert(accounts[0]);
instance.SendMessage("KTJsManager","SetRequestAccount", accounts[0]);}catch(e){alert("eth error");
instance.SendMessage("KTJsManager","OnRequestError");}}functionGetMetamask(){login();};</script></body></html>
if(/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)){// container.className = "unity-mobile";// Avoid draining fillrate performance on mobile devices,// and default/override low DPI mode on mobile browsers.//config.devicePixelRatio = 1;//unityShowBanner('WebGL builds are not supported on mobile devices.');var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className ="unity-mobile";// Avoid draining fillrate performance on mobile devices,// and default/override low DPI mode on mobile browsers.// config.devicePixelRatio = 1;// To lower canvas resolution on mobile devices to gain some// performance, uncomment the following line:// config.devicePixelRatio = 1;
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';}else{
canvas.style.width ="1920px";//PC端就设置为100%
canvas.style.height ="1080px";//PC端就设置为100%}