直接通过监听按钮,使用方法跟Input.getkey差不多
直接上代码
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public enum CommonXRHand
{
L,
R,
Def = R,//默认手
}
/// <summary>
/// XR通用按钮监听 ,Editor XR Device Simulator模拟不可用
/// </summary>
public class CommonXRInput
{
static UnityEngine.XR.InputDevice deviceHand_L;
static UnityEngine.XR.InputDevice deviceHand_R;
static int last_frame_count = -1;
static Dictionary<CommonXRHand, Dictionary<string, bool>> buttonStateCache = new Dictionary<CommonXRHand, Dictionary<string, bool>>() {
{ CommonXRHand.L, new Dictionary<string, bool>() },
{ CommonXRHand.R, new Dictionary<string, bool>() }
};
static Dictionary<CommonXRHand, Dictionary<string, bool>> buttonStateCache2 = new Dictionary<CommonXRHand, Dictionary<string, bool>>() {
{ CommonXRHand.L, new Dictionary<string, bool>() },
{ CommonXRHand.R, new Dictionary<string, bool>() }
};
private static void CheckDevice(CommonXRHand hand = CommonXRHand.Def)
{
if (hand == CommonXRHand.L)
{
if (deviceHand_L == null || string.IsNullOrEmpty(deviceHand_L.name))
deviceHand_L = UnityEngine.XR.InputDevices.GetDeviceAtXRNode(UnityEngine.XR.XRNode.LeftHand);
}
else
{
if (deviceHand_R == null || string.IsNullOrEmpty(deviceHand_R.name))
deviceHand_R = UnityEngine.XR.InputDevices.GetDeviceAtXRNode(UnityEngine.XR.XRNode.RightHand);
}
}
public static bool GetButtonAction(InputFeatureUsage<bool> usage, out bool actionVal, CommonXRHand hand = CommonXRHand.Def)
{
if (last_frame_count == -1)
{
last_frame_count = Time.frameCount;
}
if (last_frame_count != Time.frameCount)
{
foreach (var cache2 in buttonStateCache2)
{
foreach (var buttonStates in cache2.Value)
{
buttonStateCache[cache2.Key][buttonStates.Key] = buttonStates.Value;
}
}
last_frame_count = Time.frameCount;
}
string name = usage.name;
if (!buttonStateCache[hand].ContainsKey(name))
{
buttonStateCache[hand][name] = false;
}
CheckDevice(hand);
bool state;
if (hand == CommonXRHand.L)
{
deviceHand_L.TryGetFeatureValue(usage, out state);
}
else
{
deviceHand_R.TryGetFeatureValue(usage, out state);
}
if (buttonStateCache[hand][name] != state)
{
buttonStateCache2[hand][name] = state;
actionVal = state;
return true;
}
else
{
actionVal = false;
return false;
}
}
public static bool GetButtonValue(InputFeatureUsage<bool> usage, out bool buttonVal, CommonXRHand hand = CommonXRHand.Def)
{
CheckDevice(hand);
if (hand == CommonXRHand.L)
{
return deviceHand_L.TryGetFeatureValue(usage, out buttonVal);
}
else
{
return deviceHand_R.TryGetFeatureValue(usage, out buttonVal);
}
}
public static bool GetButtonValue(InputFeatureUsage<float> usage, out float buttonVal, CommonXRHand hand = CommonXRHand.Def)
{
CheckDevice(hand);
if (hand == CommonXRHand.L)
{
return deviceHand_L.TryGetFeatureValue(usage, out buttonVal);
}
else
{
return deviceHand_R.TryGetFeatureValue(usage, out buttonVal);
}
}
public static bool GetButtonValue(InputFeatureUsage<Vector2> usage, out Vector2 buttonVal, CommonXRHand hand = CommonXRHand.Def)
{
CheckDevice(hand);
if (hand == CommonXRHand.L)
{
return deviceHand_L.TryGetFeatureValue(usage, out buttonVal);
}
else
{
return deviceHand_R.TryGetFeatureValue(usage, out buttonVal);
}
}
public static bool GetButtonValue(InputFeatureUsage<Vector3> usage, out Vector3 buttonVal, CommonXRHand hand = CommonXRHand.Def)
{
CheckDevice(hand);
if (hand == CommonXRHand.L)
{
return deviceHand_L.TryGetFeatureValue(usage, out buttonVal);
}
else
{
return deviceHand_R.TryGetFeatureValue(usage, out buttonVal);
}
}
public static bool GetButtonValue(InputFeatureUsage<Quaternion> usage, out Quaternion buttonVal, CommonXRHand hand = CommonXRHand.Def)
{
CheckDevice(hand);
if (hand == CommonXRHand.L)
{
return deviceHand_L.TryGetFeatureValue(usage, out buttonVal);
}
else
{
return deviceHand_R.TryGetFeatureValue(usage, out buttonVal);
}
}
}
使用 -----监听右手手柄的Trigger按钮
if (CommonXRInput.GetButtonAction(UnityEngine.XR.CommonUsages.triggerButton, out var triggerButton, CommonXRHand.R)){
if (triggerButton){
//TODO
}
}
UnityXR的Action事件响应,使用这个的前提是对UnityXR的Action事件响应机制有一定的了解。 这个是被改过的对应下面代码的Assets文件。常用的都写了,没有自补。
https://download.csdn.net/download/weixin_44347839/88632367?ydreferer=aHR0cHM6Ly9tcC5jc2RuLm5ldC9tcF9kb3dubG9hZC9tYW5hZ2UvZG93bmxvYWQvVXBEZXRhaWxlZA%3D%3D
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.InputSystem;
/// <summary>
/// XR通用按钮调用Action ,要获取指定的InputActionAsset,Editor 模拟可用
/// </summary>
public class CommonXRAction : MonoBehaviour
{
public InputActionAsset actionAsset;
private InputAction RightGrip_Action;
private InputAction LeftGrip_Action;
private InputAction RightTrigger_Action;
private InputAction LeftTrigger_Action;
private InputAction Menu_Action;
private InputAction RighA_Action;
private InputAction LeftX_Action;
private InputAction RighB_Action;
private InputAction LeftY_Action;
public virtual void Start()
{
RightGrip_Action = actionAsset.FindAction("XRI RightHand Interaction/Activate");
RightGrip_Action.performed += R_GripPerformed;
RightGrip_Action.started += R_GripStarted;
RightGrip_Action.canceled += R_GripCanceled;
LeftGrip_Action = actionAsset.FindAction("XRI LeftHand Interaction/Activate");
LeftGrip_Action.performed += L_GripPerformed;
LeftGrip_Action.started += L_GripStarted;
LeftGrip_Action.canceled += L_GripCanceled;
LeftX_Action = actionAsset.FindAction("XRI LeftHand Interaction/Btn_X");
LeftX_Action.performed += XPerformed;
LeftX_Action.started += Xstarted;
LeftX_Action.canceled += Xcanceled;
LeftY_Action = actionAsset.FindAction("XRI LeftHand Interaction/Btn_Y");
LeftY_Action.performed += YPerformed;
LeftY_Action.started += Ystarted;
LeftY_Action.canceled += Ycanceled;
RighA_Action = actionAsset.FindAction("XRI RightHand Interaction/Btn_A");
RighA_Action.performed += APerformed;
RighA_Action.started += Astarted;
RighA_Action.canceled += Acanceled;
RighB_Action = actionAsset.FindAction("XRI RightHand Interaction/Btn_B");
RighB_Action.performed += BPerformed;
RighB_Action.started += Bstarted;
RighB_Action.canceled += Bcanceled;
RightTrigger_Action = actionAsset.FindAction("XRI RightHand Interaction/Select");
RightTrigger_Action.performed += R_TriggerPerformed;
RightTrigger_Action.started += R_Triggerstarted;
RightTrigger_Action.canceled += R_Triggercanceled;
LeftTrigger_Action = actionAsset.FindAction("XRI LeftHand Interaction/Select");
LeftTrigger_Action.performed += L_TriggerPerformed;
LeftTrigger_Action.started += L_Triggerstarted;
LeftTrigger_Action.canceled += L_Triggercanceled;
Menu_Action = actionAsset.FindAction("XRI LeftHand Interaction/Btn_Menu");
Menu_Action.performed += MenuPerformed;
Menu_Action.started += Menustarted;
Menu_Action.canceled += Menucanceled;
}
public virtual void Menucanceled(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void MenuPerformed(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void Menustarted(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void L_Triggercanceled(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void L_Triggerstarted(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void L_TriggerPerformed(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void R_Triggercanceled(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void R_Triggerstarted(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void R_TriggerPerformed(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void Bcanceled(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void Bstarted(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void BPerformed(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void Acanceled(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void Astarted(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void APerformed(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void Ycanceled(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void Ystarted(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void YPerformed(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void Xcanceled(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void Xstarted(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void XPerformed(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void R_GripPerformed(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void R_GripStarted(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void R_GripCanceled(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void L_GripCanceled(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void L_GripStarted(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
public virtual void L_GripPerformed(InputAction.CallbackContext obj)
{
Debug.Log(MethodBase.GetCurrentMethod().Name);
}
}
使用—要先继承这个类,也是右手手柄的Trigger
public class ActionTest : CommonXRAction{
public override void R_TriggerPerformed(InputAction.CallbackContext obj)
{
base.R_TriggerPerformed(obj);
//TODO
}
}
简单介绍,具体的可以把代码拿去自测。