1、先创建一个跟随角色的脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowTarget : MonoBehaviour
{
public Transform target;
private Vector3 offect = new Vector3(0, 11.98111f, -14.10971f);
private float smoothing = 2;
// Update is called once per frame
void Update()
{
Vector3 targetPosition = target.position + offect;
transform.positi