void Update()
{
if (UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
{
Debug.Log("点击在了UI 上边");
}
else
{
Debug.Log("点击的不是UI");
}
}
void Update()
{
if (UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
{
Debug.Log("点击在了UI 上边");
}
else
{
Debug.Log("点击的不是UI");
}
}