https://blog.selfshadow.com/publications/s2014-shading-course/
course description
physically based shading is transforming the way we approach production rendering, and simplifying the lives of artists in the process. by adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. in contrasts, traditional ad hoc models have required extensive tweaking to achieve the same result. building upon previous incarnations of the course([1],[2],[3])
http://renderwonk.com/publications/s2010-shading-course/
https://blog.selfshadow.com/publications/s2012-shading-course/
https://blog.selfshadow.com/publications/s2013-shading-course/
we present further research and practical advice on the subject, from film and game production.