Unity旧版本可以用来批量修改预制的方式:
foreach (GameObject go in Selection.gameObjects)
{
//对go 进行操作
PrefabUtility.SavePrefabAsset(go);
}
以上方法,其实Unity是不支持的,新版本还会报莫名的错误,比如:Assertion failed on expression: '!go.TestHideFlag(Object::kNotEditable)'
Unity推荐的批量修改预制方式:
foreach(string guid in Selection.assetGUIDs){
string path = AssetDatabase.GUIDToAssetPath(guid);
GameObject go = PrefabUtility.LoadPrefabContents(path);
//对go 进行操作
PrefabUtility.SaveAsPrefabAsset(go, path);
PrefabUtility.UnloadPrefabContents(go);
}
}