- using UnityEngine;
- using System.Collections;
- /// <summary>
- /// 脚本位置:将此脚本挂载到父物体A身上
- /// 脚本功能:用于测试销毁所有子物体
- /// </summary>
- public class Parent : MonoBehaviour
- {
- void Start ()
- {
- for (int i = 0; i < transform.childCount; i++) {
- Destroy (transform.GetChild (i).gameObject);
- }
- }
- }
http://blog.csdn.net/sinat_20559947/article/details/48269245