using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Name : MonoBehaviour
{
public GameObject name;
public Text t;
//Zhucheng zhuchengxu = null;
// Use this for initialization
void Start()
{
//zhuchengxu =GameObject.Find("zhucheng").GetComponent<Zhucheng>();
}
// Update is called once per frame
void Update()
{
RaycastHit hit_0;
Ray ray_0 = Camera.main.ScreenPointToRay(Input.mousePosition);
if ((Physics.Raycast(ray_0, out hit_0, 1000)))
{
name.SetActive(true);
name.transform.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y + 40);
t.text = hit_0.collider.tag.ToString();
if (hit_0.collider.tag == "Untagged")
{
name.SetActive(false);
}
}
}
}
物体碰撞说明(当鼠标放在某一地方,显示此物体的Tag)
最新推荐文章于 2022-10-22 17:35:27 发布