不使用EventSystem的接口,使用EventTrigger实现拖拽交换功能

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Events;


public class NewBehaviourScript : MonoBehaviour {


    /// <summary>
    /// 自身原来的位置
    /// </summary>
    public Vector2 mOrginalPos;


    /// <summary>
    /// 要交换的位置
    /// </summary>
    private Vector2 mOtherPos;


    private void Start()
    {
        //初始化原来的位置
        mOrginalPos = transform.localPosition;


        //拖拽
        UnityAction<BaseEventData> function_Move = new UnityAction<BaseEventData>(MoveEvent);
        AddEventTrigger(transform,EventTriggerType.Drag, function_Move);


        //按键抬起
        UnityAction<BaseEventData> function_PointUp = new UnityAction<BaseEventData>(PointUpEvent);
        AddEventTrigger(transform, EventTriggerType.PointerUp, function_PointUp);
    }


    /// <summary>
    /// 注册事件
    /// </summary>
    /// <param name="insObject">实例物体</param>
    /// <param name="eventType">事件类型</param>
    /// <param name="myFunction">事件回调</param>
    public void AddEventTrigger(Transform insObject,EventTriggerType eventType,UnityAction<BaseEventData> myFunction) {
        EventTrigger eventTri = insObject.GetComponent<EventTrigger>();


        if (eventTri == null)
            eventTri = insObject.gameObject.AddComponent<EventTrigger>();
        if (eventTri.triggers.Count == 0)
            eventTri.triggers = new List<EventTrigger.Entry>();


        EventTrigger.Entry entry = new EventTrigger.Entry();
        entry.eventID = eventType;


        entry.callback.AddListener(myFunction);
        eventTri.triggers.Add(entry);
    }


    /// <summary>
    /// 拖拽事件监听
    /// </summary>
    /// <param name="data"></param>
    private void MoveEvent(BaseEventData data) {
        PointerEventData p = data as PointerEventData;
        transform.SetAsLastSibling();
        transform.position = Input.mousePosition;
        gameObject.GetComponent<Image>().raycastTarget = false;
    }


    /// <summary>
    /// 鼠标抬起事件监听
    /// </summary>
    /// <param name="data"></param>
    private void PointUpEvent(BaseEventData data) {
        PointerEventData p = data as PointerEventData;
        if (p.pointerEnter == null)
        {
            transform.localPosition = mOrginalPos;
        }
        else {
            transform.localPosition = p.pointerEnter.transform.localPosition;
            p.pointerEnter.transform.localPosition = mOrginalPos;
            mOrginalPos = transform.localPosition;
            p.pointerEnter.gameObject.GetComponent<NewBehaviourScript>().mOrginalPos = p.pointerEnter.transform.localPosition;
        }
        gameObject.GetComponent<Image>().raycastTarget = true;
    }
}
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