1、在你的unity安装路径下找到81-C# Script-NewBehaviourScript.cs文件,打开脚本文件,将以下内容添加在 顶部
//==========================
// - FileName: #SCRIPTNAME#.cs
// - Created: #AuthorName#
// - CreateTime: #CreateTime#
// - Email: #AuthorEmail#
// - Region: China WUHAN
// - Description:
//==========================
2、在Unity项目中创建一个Editor文件夹,在此文件夹下创建一个脚本为Copyright.cs,脚本内容如下
//==========================
// - FileName: #SCRIPTNAME#.cs
// - Created: #AuthorName#
// - CreateTime: #CreateTime#
// - Email: #AuthorEmail#
// - Region: China WUHAN
// - Description:
//==========================
using System.IO;
using System;
using UnityEditor;
[Obsolete]
public class Copyright : AssetModificationProcessor
{
private const string AuthorName = "true.";
private const string AuthorEmail = "1670328571@qq.com";
private const string DateFormat = "yyyy/MM/dd HH:mm:ss";
private static void OnWillCreateAsset(string path)
{
path = path.Replace(".meta", "");
if (path.EndsWith(".cs"))
{
string allText = File.ReadAllText(path);
allText = allText.Replace("#AuthorName#", AuthorName);
allText = allText.Replace("#AuthorEmail#", AuthorEmail);
allText = allText.Replace("#CreateTime#", System.DateTime.Now.ToString(DateFormat));
File.WriteAllText(path, allText);
AssetDatabase.Refresh();
}
}
}
3、效果图