Easy Code Scanner 下载地址:Easy Code Scanner v2.3
本文转载自http://blog.csdn.net/puremilk684/article/details/51479245,经本人验证,可以在安卓平台正常运行,iOS暂时不知,图片系本人实验时截图;以下为原博主内容:在做 Vuforia 的项目时,需要在游戏过程中进行二维码的扫描以进行游戏的激活操作。所以使用了这个Easy Code Scanner插件,Android端和iOS端都可以完美运行使用,非常简单,不需要在Android端和IOS端写原生的代码。
iOS端完全不用自己写东西,直接在unity中照着Easy Code Scanner的例子使用它的接口就可以了。Android端则需要修改一下AndroidManifest(因为项目中还使用了Vuforia,Vuforia自带一个AndroidManifest,需要把这俩个合并一下),Android端的代码就不用改了。
Easy Code Scanner 的 AndroidManifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.c4mprod.ezcodescanner"
android:versionCode="3"
android:versionName="1.8" >
<uses-sdk android:minSdkVersion="9" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<application
android:debuggable="false"
android:icon="@drawable/app_icon"
android:label="@string/app_name" >
<activity
android:name="com.c4mprod.ezcodescanner.RootActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="com.c4mprod.ezcodescanner.camera.CameraActivity"
android:screenOrientation="sensor" />
</application>
</manifest>
Vuforia 的 AndroidManifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
android:installLocation="preferExternal"
android:theme="@android:style/Theme.NoTitleBar"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="22" />
<uses-feature android:name="android.hardware.camera" />
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:debuggable="false">
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
</activity>
<activity android:name="com.unity3d.player.VideoPlayer"
android:label="@string/app_name"
android:screenOrientation="portrait"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<!--
To support devices using the TI S3D library for stereo mode we must
add the following library.
Devices that require this are: ODG X6
-->
<uses-library android:name="com.ti.s3d" android:required="false" />
<!--
To support the ODG R7 in stereo mode we must add the following library.
-->
<uses-library android:name="com.osterhoutgroup.api.ext" android:required="false" />
</application>
</manifest>
<!-- android:installLocation="preferExternal" -->
合并后的 AndroidManifest:
<?xml
version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
android:installLocation="preferExternal"
android:theme="@android:style/Theme.NoTitleBar"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="22" />
<uses-feature android:name="android.hardware.camera" />
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<application
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:debuggable="false">
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
</activity>
<activity android:name="com.unity3d.player.VideoPlayer"
android:label="@string/app_name"
android:screenOrientation="portrait"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.c4mprod.ezcodescanner.RootActivity"
android:label="@string/app_name">
</activity>
<activity android:name="com.c4mprod.ezcodescanner.camera.CameraActivity" android:screenOrientation="sensor"/>
<!--
To support devices using the TI S3D library for stereo mode we must
add the following library.
Devices that require this are: ODG X6
-->
<uses-library android:name="com.ti.s3d" android:required="false" />
</application>
</manifest>