Unity3D判断当前所在平台

Unity3D判断当前所在平台

官方文档:https://docs.unity3d.com/Manual/PlatformDependentCompilation.html


主要的几个平台:

    #if UNITY_ANDROID
        Debug.Log("安卓设备");
    #endif

    #if UNITY_IOS
        Debug.Log("苹果设备");
    #endif

    #if UNITY_STANDALONE_WIN
        Debug.Log("Windows");
    #endif   

其他平台:

UNITY_EDITOR    #define directive for calling Unity Editor scripts from your game code.
UNITY_EDITOR_WIN    #define directive for Editor code on Windows.
UNITY_EDITOR_OSX    #define directive for Editor code on Mac OS X.
UNITY_STANDALONE_OSX    #define directive for compiling/executing code specifically for Mac OS X (including Universal, PPC and Intel architectures).
UNITY_STANDALONE_WIN    #define directive for compiling/executing code specifically for Windows standalone applications.
UNITY_STANDALONE_LINUX  #define directive for compiling/executing code specifically for Linux standalone applications.
UNITY_STANDALONE    #define directive for compiling/executing code for any standalone platform (Mac OS X, Windows or Linux).
UNITY_WII   #define directive for compiling/executing code for the Wii console.
UNITY_IOS   #define directive for compiling/executing code for the iOS platform.
UNITY_IPHONE    Deprecated. Use UNITY_IOS instead.
UNITY_ANDROID   #define directive for the Android platform.
UNITY_PS4   #define directive for running PlayStation 4 code.

判断多个条件,利用 || 或者 && 组合

#if UNITY_IOS || UNITY_ANDROID
    //这里的代码在IOS和Android平台都会编译
#endif

#if UNITY_ANDROID && UNITY_EDITOR
    //这里的代码只有在发布设置设置的是Android,且在编辑器里运行时才会编译
#endif

运行时判断

详见官网:https://docs.unity3d.com/ScriptReference/RuntimePlatform.html

    if (Application.platform == RuntimePlatform.Android 
        || Application.platform == RuntimePlatform.IPhonePlayer)
    {
    }
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