http://blog.sina.com.cn/s/blog_6fbe210701015j7z.html
我特意在cocos2D 2.0 rc1版本做了一项测试:
一个空的cocos2D模版工程运行起来之后占用的内存大约是4MB。
PVRTC4: Compressed format, 4 bits per pixel, ok image quality
PVRTC2: Compressed format, 2 bits per pixel, poor image quality
一般pvr格式文件的图像格式有:
RGBA8888: 32-bit texture with alpha channel, best image quality
RGBA4444: 16-bit texture with alpha channel, good image quality
RGB565: 16-bit texture without alpha channel, good image quality but no alpha (transparency)
图像占用内存的公式是:
numBytes = width * height * bitsPerPixel / 8
也就是说2048*2048的RGBA8888占用内存16MB,而PVRTC4只占用2MB