tx2 realsense PCL点云使用測試 segmentation error swap 栈空间

本文档详细介绍了如何在Ubuntu18.04上通过命令行安装PCL库,包括从PPA源安装和源代码编译,并给出了编译时可能遇到的问题及其解决方法。此外,还展示了如何创建并编译PCL测试程序。同时,文章讲解了安装Intel Realsense 2.0以及如何获取和处理点云数据,提供了相应的源代码示例。
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1.ubuntu 18.04 安裝pcl,命令安装

sudo add-apt-repository ppa:v-launchpad-jochen-sprickerhof-de/pcl
sudo apt-get update
sudo apt-get install libpcl-dev

2.源安装

https://github.com/PointCloudLibrary/pcl

Compiling PCL from source on POSIX compliant systems — Point Cloud Library 0.0 documentation

依赖项:

sudo apt-get update  
sudo apt-get install git build-essential linux-libc-dev
sudo apt-get install cmake cmake-gui
sudo apt-get install libusb-1.0-0-dev libusb-dev libudev-dev
sudo apt-get install mpi-default-dev openmpi-bin openmpi-common 
sudo apt-get install libflann-dev 
sudo apt-get install libeigen3-dev 
sudo apt-get install libboost-all-dev
sudo apt-get install vtk6 libvtk6.3 libvtk6-dev libvtk6.3-qt libvtk6-qt-dev
sudo apt-get install libqhull* libgtest-dev
sudo apt-get install freeglut3-dev pkg-config
sudo apt-get install libxmu-dev libxi-dev
sudo apt-get install mono-complete
sudo apt-get install openjdk-8-jdk openjdk-8-jre
git clone https://github.com/PointCloudLibrary/pcl.git 
cd pcl 
mkdir release 
cd release
cmake -DCMAKE_BUILD_TYPE=None -DCMAKE_INSTALL_PREFIX=/usr \ -DBUILD_GPU=ON-DBUILD_apps=ON -DBUILD_examples=ON \ -DCMAKE_INSTALL_PREFIX=/usr .. 
make  
sudo make install

3.创建pcl_test.cpp文件

#include <iostream>
#include <pcl/common/common_headers.h>
#include <pcl/io/pcd_io.h>
#include <pcl/visualization/pcl_visualizer.h>
#include <pcl/visualization/cloud_viewer.h>
#include <pcl/console/parse.h>
 
 
int main(int argc, char **argv) {
    std::cout << "Test PCL !!!" << std::endl;
    
    pcl::PointCloud<pcl::PointXYZRGB>::Ptr point_cloud_ptr (new pcl::PointCloud<pcl::PointXYZRGB>);
    uint8_t r(255), g(15), b(15);
    for (float z(-1.0); z <= 1.0; z += 0.05)
    {
      for (float angle(0.0); angle <= 360.0; angle += 5.0)
      {
	pcl::PointXYZRGB point;
	point.x = 0.5 * cosf (pcl::deg2rad(angle));
	point.y = sinf (pcl::deg2rad(angle));
	point.z = z;
	uint32_t rgb = (static_cast<uint32_t>(r) << 16 |
		static_cast<uint32_t>(g) << 8 | static_cast<uint32_t>(b));
	point.rgb = *reinterpret_cast<float*>(&rgb);
	point_cloud_ptr->points.push_back (point);
      }
      if (z < 0.0)
      {
	r -= 12;
	g += 12;
      }
      else
      {
	g -= 12;
	b += 12;
      }
    }
    point_cloud_ptr->width = (int) point_cloud_ptr->points.size ();
    point_cloud_ptr->height = 1;
    
    pcl::visualization::CloudViewer viewer ("test");
    viewer.showCloud(point_cloud_ptr);
    while (!viewer.wasStopped()){ };
    return 0;
}

 创建CMakeList文件

cmake_minimum_required(VERSION 2.6)
project(pcl_test)
 
find_package(PCL 1.2 REQUIRED)
 
include_directories(${PCL_INCLUDE_DIRS})
link_directories(${PCL_LIBRARY_DIRS})
add_definitions(${PCL_DEFINITIONS})
 
add_executable(pcl_test pcl_test.cpp)
 
target_link_libraries (pcl_test ${PCL_LIBRARIES})
 
install(TARGETS pcl_test RUNTIME DESTINATION bin)

4.遇到的错误

c++: internal compiler error: Segmentation fault (program cc1plus)
Please submit a full bug report,
with preprocessed source if appropriate.
See <file:///usr/share/doc/gcc-5/README.Bugs> for instructions.
search/CMakeFiles/pcl_search.dir/build.make:134: recipe for target 'search/CMakeFiles/pcl_search.dir/src/organized.cpp.o' failed

(1)查找交换空间不足,创建交换空间,tx2有4G交换空间,内存8G,不存在这个问题,创建了很多空间没有用处。

查看交换空间
swapon -s
整体内存
free
内存使用情况
free -m
cat /proc/swaps

(2)linux查看修改线程默认栈空间大小(ulimit -s),默认空间1024=1M,过小,改为10240=10M,可以编译。
查看ulimit -s
临时设置ulimit -s 10240  
ulimit -n 10240 进行设置,但是此方法此终端有效,重启之后也会消失
1.打开/etc/security/limits.conf,*代表所有用户。
* soft stack 102400
reboot

5.realsense 點暈數據獲取

安装realsense 2.0

https://github.com/IntelRealSense/librealsense/tree/master/wrappers/pcl

(1)整体编译直接编译cmake时添加  -DBUILD_PCL_EXAMPLES=true下在build wrappers下(2)下载源码realsense,创建rs-pcl.cpp内容如下,注意修改下面example.hpp位置

// License: Apache 2.0. See LICENSE file in root directory.
// Copyright(c) 2015-2017 Intel Corporation. All Rights Reserved.

#include <librealsense2/rs.hpp> // Include RealSense Cross Platform API
//#include "../../../examples/example.hpp" // Include short list of convenience functions for rendering
#include "/home/user-e290/Desktop/realsense_document/software/librealsense-2.48.0/examples/example.hpp"
#include <pcl/point_types.h>
#include <pcl/filters/passthrough.h>

// Struct for managing rotation of pointcloud view
struct state {
    state() : yaw(0.0), pitch(0.0), last_x(0.0), last_y(0.0),
        ml(false), offset_x(0.0f), offset_y(0.0f) {}
    double yaw, pitch, last_x, last_y; bool ml; float offset_x, offset_y; 
};

using pcl_ptr = pcl::PointCloud<pcl::PointXYZ>::Ptr;

// Helper functions
void register_glfw_callbacks(window& app, state& app_state);
void draw_pointcloud(window& app, state& app_state, const std::vector<pcl_ptr>& points);

pcl_ptr points_to_pcl(const rs2::points& points)
{
    pcl_ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);

    auto sp = points.get_profile().as<rs2::video_stream_profile>();
    cloud->width = sp.width();
    cloud->height = sp.height();
    cloud->is_dense = false;
    cloud->points.resize(points.size());
    auto ptr = points.get_vertices();
    for (auto& p : cloud->points)
    {
        p.x = ptr->x;
        p.y = ptr->y;
        p.z = ptr->z;
        ptr++;
    }

    return cloud;
}

float3 colors[] { { 0.8f, 0.1f, 0.3f }, 
                  { 0.1f, 0.9f, 0.5f },
                };

int main(int argc, char * argv[]) try
{
    // Create a simple OpenGL window for rendering:
    window app(1280, 720, "RealSense PCL Pointcloud Example");
    // Construct an object to manage view state
    state app_state;
    // register callbacks to allow manipulation of the pointcloud
    register_glfw_callbacks(app, app_state);

    // Declare pointcloud object, for calculating pointclouds and texture mappings
    rs2::pointcloud pc;
    // We want the points object to be persistent so we can display the last cloud when a frame drops
    rs2::points points;

    // Declare RealSense pipeline, encapsulating the actual device and sensors
    rs2::pipeline pipe;
    // Start streaming with default recommended configuration
    pipe.start();
    
    while (app) // Application still alive?
    {
    // Wait for the next set of frames from the camera
    auto frames = pipe.wait_for_frames();

    auto depth = frames.get_depth_frame();//傳感器讀取深度數據
    auto m_width=depth.get_width();//提取寬
    auto m_height=depth.get_height();//提取長
    float my_dist_to_center =depth.get_distance(m_width / 2, m_height / 2);
    std::cout << "The camera is facing an object " << my_dist_to_center << " meters away \r";    
    // Generate the pointcloud and texture mappings
    points = pc.calculate(depth);//calculate 根據depth可以結算出點

    auto pcl_points = points_to_pcl(points);//點放入pcl
    pcl_ptr cloud_filtered(new pcl::PointCloud<pcl::PointXYZ>);
    pcl::PassThrough<pcl::PointXYZ> pass;//創建pcl變量,並設置參數
    pass.setInputCloud(pcl_points);
    pass.setFilterFieldName("z");
    pass.setFilterLimits(0.0, 1.0);
    pass.filter(*cloud_filtered);

    std::vector<pcl_ptr> layers;//創建容器
    layers.push_back(pcl_points);//點放入容器內
    layers.push_back(cloud_filtered);
    draw_pointcloud(app, app_state, layers);
    }

    return EXIT_SUCCESS;
}
catch (const rs2::error & e)
{
    std::cerr << "RealSense error calling " << e.get_failed_function() << "(" << e.get_failed_args() << "):\n    " << e.what() << std::endl;
    return EXIT_FAILURE;
}
catch (const std::exception & e)
{
    std::cerr << e.what() << std::endl;
    return EXIT_FAILURE;
}

// Registers the state variable and callbacks to allow mouse control of the pointcloud
void register_glfw_callbacks(window& app, state& app_state)
{
    app.on_left_mouse = [&](bool pressed)
    {
        app_state.ml = pressed;
    };

    app.on_mouse_scroll = [&](double xoffset, double yoffset)
    {
        app_state.offset_x += static_cast<float>(xoffset);
        app_state.offset_y += static_cast<float>(yoffset);
    };

    app.on_mouse_move = [&](double x, double y)
    {
        if (app_state.ml)
        {
            app_state.yaw -= (x - app_state.last_x);
            app_state.yaw = std::max(app_state.yaw, -120.0);
            app_state.yaw = std::min(app_state.yaw, +120.0);
            app_state.pitch += (y - app_state.last_y);
            app_state.pitch = std::max(app_state.pitch, -80.0);
            app_state.pitch = std::min(app_state.pitch, +80.0);
        }
        app_state.last_x = x;
        app_state.last_y = y;
    };

    app.on_key_release = [&](int key)
    {
        if (key == 32) // Escape
        {
            app_state.yaw = app_state.pitch = 0; app_state.offset_x = app_state.offset_y = 0.0;
        }
    };
}

// Handles all the OpenGL calls needed to display the point cloud
void draw_pointcloud(window& app, state& app_state, const std::vector<pcl_ptr>& points)
{
    // OpenGL commands that prep screen for the pointcloud
    glPopMatrix();
    glPushAttrib(GL_ALL_ATTRIB_BITS);

    float width = app.width(), height = app.height();

    glClearColor(153.f / 255, 153.f / 255, 153.f / 255, 1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    gluPerspective(60, width / height, 0.01f, 10.0f);

    glMatrixMode(GL_MODELVIEW);
    glPushMatrix();
    gluLookAt(0, 0, 0, 0, 0, 1, 0, -1, 0);

    glTranslatef(0, 0, +0.5f + app_state.offset_y*0.05f);
    glRotated(app_state.pitch, 1, 0, 0);
    glRotated(app_state.yaw, 0, 1, 0);
    glTranslatef(0, 0, -0.5f);

    glPointSize(width / 640);
    glEnable(GL_TEXTURE_2D);

    int color = 0;

    for (auto&& pc : points)
    {
        auto c = colors[(color++) % (sizeof(colors) / sizeof(float3))];

        glBegin(GL_POINTS);
        glColor3f(c.x, c.y, c.z);

        /* this segment actually prints the pointcloud */
        for (int i = 0; i < pc->points.size(); i++)
        {
            auto&& p = pc->points[i];
            if (p.z)
            {
                // upload the point and texture coordinates only for points we have depth data for
                glVertex3f(p.x, p.y, p.z);
            }
        }

        glEnd();
    }

    // OpenGL cleanup
    glPopMatrix();
    glMatrixMode(GL_PROJECTION);
    glPopMatrix();
    glPopAttrib();
    glPushMatrix();
}

 创建CMakeLists.txt文件

#  minimum required cmake version: 3.1.0
cmake_minimum_required(VERSION 3.1.0)

project(RealSensePCLExample)
if(NOT WIN32)
    SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -pthread")
endif()

find_package( PCL REQUIRED )
 
if (PCL_FOUND)
  include_directories(${PCL_INCLUDE_DIRS})
  add_definitions(${PCL_DEFINITIONS})
  link_directories(${PCL_LIBRARY_DIRS})
endif()

set(DEPENDENCIES realsense2 ${PCL_LIBRARIES})

find_package(OpenGL)
if(NOT OPENGL_FOUND)
    message(FATAL_ERROR "\n\n OpenGL package is missing!\n\n")
endif()

list(APPEND DEPENDENCIES ${OPENGL_LIBRARIES})

if(WIN32)
    list(APPEND DEPENDENCIES glfw3)
else()
    find_package(glfw3 REQUIRED)
    list(APPEND DEPENDENCIES glfw)
endif()
add_executable(rs-pcl rs-pcl.cpp)
set_property(TARGET rs-pcl PROPERTY CXX_STANDARD 11)
target_link_libraries(rs-pcl ${DEPENDENCIES})
if(NOT glfw3_DIR)
    target_include_directories(rs-pcl PUBLIC "${CMAKE_SOURCE_DIR}/third-party/glfw/include")
   # target_link_directories(rs-pcl PUBLIC "${CMAKE_BINARY_DIR}/third-party/glfw/src/${CMAKE_BUILD_TYPE}")
endif()
set_target_properties (rs-pcl PROPERTIES
    FOLDER "Examples/PCL"
)

foreach(flag_var
        CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
        CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
        CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
        CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
    if(${flag_var} MATCHES "/MT")
        string(REGEX REPLACE "/MT" "/MD" ${flag_var} "${${flag_var}}")
    endif(${flag_var} MATCHES "/MT")
endforeach(flag_var)

install(
    TARGETS

    rs-pcl

    RUNTIME DESTINATION
    ${CMAKE_INSTALL_PREFIX}/bin
)

 cmake .&&make

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