UCLASS()
class VCTEST_API AMyActor2 : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor2();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
FTickerDelegate TickDelegate;
FDelegateHandle TickDelegateHandle;
bool MyTick(float DeltaSeconds);
};
AMyActor2::AMyActor2()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
TickDelegate = FTickerDelegate::CreateUObject(this, &AMyActor2::MyTick);
TickDelegateHandle = FTicker::GetCoreTicker().AddTicker(TickDelegate);
}
// Called when the game starts or when spawned
void AMyActor2::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AMyActor2::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
bool AMyActor2::MyTick(float DeltaSeconds)
{
GEngine->AddOnScreenDebugMessage((uint64)-1, 2.0f, FColor::Emerald, FString::Printf(TEXT("mytick")));
return true;
}