// 两个矩形的碰撞检测,主要看boundingbox是否接触
Rect rc1 =_spriteAuto->getBoundingBox();
Rect rc2 =_spriteCtrl->getBoundingBox();
if(rc1.intersectsRect(rc2))则认为碰撞
// 两个圆的碰撞检测,看圆心距离
Point pt1 =_spriteAuto->getPosition();
Point pt2 =_spriteCtrl->getPosition();
Rect rc1 =_spriteAuto->getBo