控制动画播放进度!

using UnityEngine;
using System.Collections;

public class AnimManager : MonoBehaviour
{

    public GameObject che;

    public float currentTime = 0.0f;
  
    public float maxTime = 0.0f;
    public AnimationState ani;
   
     void Start()
    {
        ani = che.animation["Anim01"];
        maxTime = ani.length;
    }

    // Update is called once per frame
    void Update()
    {
        Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;
        if (Physics.Raycast(ray, out hit))
        {
            if (hit.collider.tag == "qianjd")
            {
                
                if (Input.GetMouseButton(0))
                {
                    che.animation.Play("Anim01");
                    if (currentTime >= maxTime)
                    {
                        currentTime = maxTime;
                    }
                    else
                    {
                        currentTime += 0.01f;
                    }

                    Debug.Log(currentTime);
                }
            }
            
               
            }

            }
        }
    }

     void LateUpdate()
    {
        ani.time = currentTime;
        ani.enabled = true;
        // Sample animations now.
        che.animation.Sample();

        ani.enabled = false;
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值