https://zhuanlan.zhihu.com/p/304191958
我们可以看unity srp的源码,里面用rider查找引用,就可以找到了
我理解的是它是控制着高光项的反射强度,同时又影响着漫反射项
看代码
half oneMinusReflectivity = OneMinusReflectivityMetallic(metallic);
half reflectivity = 1.0 - oneMinusReflectivity;
half3 brdfDiffuse = albedo * oneMinusReflectivity;
half3 brdfSpecular = lerp(kDieletricSpec.rgb, albedo, metallic);