六、更改可视化平面样式(请参考ARFoundation Samples )
1.新建一个Shader命名为 FeatheredPlaneShader 代码如下
Shader "Unlit/FeatheredPlaneShader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_TexTintColor("Texture Tint Color", Color) = (1,1,1,1)
_PlaneColor("Plane Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
float3 uv2 : TEXCOORD1;
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
float3 uv2 : TEXCOORD1;
};
sampl