using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FPSView : MonoBehaviour {
public float updateInterval = 0.5F;
private float accum = 0;
private int frames = 0;
private float timeleft;
private string stringFps;
void Start()
{
// 强制设置FPS 最高30帧
Application.targetFrameRate = 30;
timeleft = updateInterval;
}
void Update()
{
timeleft -= Time.deltaTime;
accum += Time.timeScale / Time.deltaTime;
++frames;
if (timeleft <= 0.0) {
float fps = accum / frames;
string format = System.String.Format ("{0:F2} FPS", fps);
stringFps = format;
timeleft = updateInterval;
accum = 0.0F;
frames = 0;
}
}
void OnGUI()
{
GUIStyle guiStyle = GUIStyle.none;
guiStyle.fontSize = 30;
guiStyle.normal.textColor = Color.red;
guiStyle.alignment = TextAnchor.UpperLeft;
Rect rt = new Rect(40, 0, 100, 100);
GUI.Label(rt, stringFps, guiStyle);
}
}
Application.targetFrameRate = 30; 自定义帧率的前提是要关闭垂直同步,在QualitySettings中如下设置