unity显示帧率的脚本,挺久了,忘记是自己写的还是在哪里找到的,在这里分享一下吧!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShowFPS_OnGUI : MonoBehaviour {
public float fpsMeasuringDelta = 2.0f;
private float timePassed;
private int m_FrameCount = 0;
private float m_FPS = 0.0f;
private void Start()
{
timePassed = 0.0f;
}
private void Update()
{
m_FrameCount = m_FrameCount + 1;
timePassed = timePassed + Time.deltaTime;
if (timePassed > fpsMeasuringDelta)
{
m_FPS = m_FrameCount / timePassed;
OperationMessage.Instance.AddTipMessage("FPS: " + m_FPS);//通知消息
timePassed = 0.0f;
m_FrameCount = 0;
}
}
private void OnGUI()
{
if(AppSetting.Platform==EPlatform.PC)
{
GUIStyle bb = new GUIStyle();
bb.normal.background = null; //这是设置背景填充的
bb.normal.textColor = new Color(1.0f, 0.5f, 0.0f); //设置字体颜色的
bb.fontSize = 40; //当然,这是字体大小
//居中显示FPS
GUI.Label(new Rect((Screen.width / 2) - 40, 0, 200, 200), "FPS: " + m_FPS, bb);
}
}
}