合并分组,
如图,快捷键:不知道
备注
其实没什么用,工作中,没见过人写备注
变量和属性如何在Material公开显示
只要先选择变量,然后勾选Exposed,第3步:Save即可
变量前面“绿色圆圈”即表示已公布,可编辑的的变量
Frensnel Effect Node实战
其实就是调用一个api(函数),没什么实战
Fresnel Effect is the effect of differing reflectance on a surface depending on viewing angle, where as you approach the grazing angle more light is reflected. The Fresnel Effect node approximates this by calculating the angle between the surface normal and the view direction. The wider this angle is, the greater the return value will be. This effect is often used to achieve rim lighting, common in many art styles.
修改 EdgeFallOff 变量的值,如下: