一、game.c
//函数定义
#include"game.h"
void meau() //菜单函数
{
printf("******************\n");
printf("* 1.play *\n");
printf("* 0.exit *\n");
printf("******************\n");
}
void game() //游戏函数
{
char ret1;
char ret2;
char board[ROW][COL] = { 0 };
Init(board);
Print(board);
while (1)
{
P_Manage(board);//人下
ret1 = Cherk_board(board);//判断输赢情况,人下一次要判断一次
if (ret1 == '#')
{
printf("the player win\n");
break;
}
if (ret1 == '*')
{
printf("tbe computer win\n");
break;
}
if (ret1 != 'C')
{
printf("the tie\n");
break;
}
C_Manage(board);//电脑下
ret2 = Cherk_board(board);//判断输赢情况,电脑下一次判断一次
if (ret2 == '#')
{
printf("the player win\n");
break;
}
if (ret2 == '*')
{
printf("tbe computer win\n");
break;
}
if (ret2 != 'C')
{
printf("the tie\n");//平局
break;
}
}
}
void Init(char board[ROW][COL]) //初始化棋盘
{
int i, j;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
void Print(char board[ROW][COL]) //打印棋盘
{
int i, j;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (j < COL - 1)
{
printf(" %c |", board[i][j]); // 打印元素左右各空了一格 ,打印竖隔线
}
else printf(" %c ", board[i][j]); //最右边的就不用竖隔线了
}
printf("\n");
if (i < ROW - 1) //最后一行不要了横隔线
{
for (j = 0; j < COL; j++) //打印横隔线
{
if (j < COL - 1)
printf("---|");
else printf("---");
}
printf("\n");
}
}
}
void P_Manage(char board[ROW][COL])
{
int x, y;
do
{
printf("enter the place that you think:>"); //玩家认为x,y都是1---3
scanf("%d%d", &x, &y);
if ((x <= ROW && x >= 1) && (y <= COL && y >= 1))
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
printf("the player's option\n");
Print(board);//打印棋盘情况
break;
}
if (board[x - 1][y - 1] != ' ')
printf("the place is used\n");
}
else printf("enter error ,please enter again\n");
} while (1);
}
void C_Manage(char board[ROW][COL])
{
srand((unsigned int)time(NULL)); //生成随机种子
while (1)
{
int x, y;
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '*';
printf("the comper's option\n");
Print(board);//打印棋盘情况
break;
}
}
}
char Cherk_board(char board[ROW][COL])
{
int i = 0, j = 0;
int sum1 = 0;//正对角线总和
int sum2 = 0;//斜对角线总和
int sum3[ROW] = { 0 };//每一行的总和
int sum4[COL] = { 0 };//每一列的总和
int sum = { 0 };//统计所有元素总和
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
sum3[i] += board[i][j]; //每一行总和
}
}
for (j = 0; j < COL; j++)
{
for (i = 0; i < ROW; i++)
{
sum4[j] += board[i][j];//每一列总和
}
}
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (i == j)
{
sum1 += board[i][j];//正对角线总和
}
}
}
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (i + j == ROW - 1)
{
sum2 += board[i][j];//斜对角线总和
}
}
}
if ((sum1 == COL * '#') || (sum2 == COL * '#')) //全是'#',就返回'#'(判断正,反对角线总和)
return '#';
else if ((sum1 == COL * '*') || (sum2 == COL * '*')) //全是'*',就返回'*'(判断正,反对角线总和)
return '*';
for (i = 0; i < ROW; i++)//让每一行总和过一遍,判断是否有全是’*‘。还全是'#'
{
if (sum3[i] == COL * '#') //全是'#',就返回'#'
return '#';
else if (sum3[i] == COL * '*')//全是'*',就返回'*'
return '*';
}
for (j = 0; j < COL; j++) //让每一列总和过一遍,判断是否有全是’*‘。还全是'#'
{
if (sum4[j] == ROW * '#') //全是'#',就返回'#'
return '#';
else if (sum4[j] == COL * '*') // 全是'*', 就返回'*'
return '*';
}
for (i = 0; i < ROW; i++) //如果棋盘没满就返回'C',继续
{
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ') //找到空格
return 'C';
}
}
}
二、game.h
//函数声明
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 4
#define COL 4
void meau(); //菜单
void game(); //游戏
void Init(char board[ROW][COL]); //初始化棋盘
void Print(char board[ROW][COL]); //打印初始化棋盘
void P_Manage(char board[ROW][COL]);
void C_Manage(char board[ROW][COL]);
char Cherk_board(char board[ROW][COL]);
三、test.c
//测试
#include"game.h"
int main()
{
int input = 1;
do
{
meau();
printf("enter your option\n");
scanf("%d", &input);
switch (input)
{
case 1:printf("game begin\n"); game(); break;
case 0:printf("game exit\n"); break;
default:printf("enter error ,please enter again\n");
break;
}
} while (input);
}