//前后左右
public Rigidbody rd; //先刚体
void Update()
{
float f = Input.GetAxis("Horizontal");
float l = Input.GetAxis("Vertical");
rd.AddForce(new Vector3 (f,0,l));
}
private void OnTriggerEnter(Collider other) //标签
{
int foodnum = 0;
if (other.tag == "Food")
{
Destroy(other.gameObject); //破坏
foodnum += 1;
Vector3 scale = transform.localScale;//变大
transform.localScale = scale*(1 + foodnum);
}