先获取鼠标的坐标,然后移动模型,也就是模型跟随鼠标。怎么实现?
Vector3 screenPos = Camera.main.WorldToScreenPoint(transform.position); // 目的获取z,在Start方法
Vector3 mousePos = Input.mousePosition;
mousePos.z = screenPos.z; // 这个很关键
Vector3 worldPos = Camera.main.ScreenToWorldPoint(mousePos);
this.transform.position = worldPos;
原文地址:http://ask.manew.com/question/20219