So far the source releases are up, and the tools. Updated versions of the prebuilt SDKs will be uploaded over the next few days.
Changes since v1.0.0 Final:
Support for Cg 1.3
ConfigFile no longer crashes on empty parameter values
Fix crash when using sharing skeleton instance between entities
Shutdown primary rendertarget last, fix for crash on ATI OpenGL shutdown when using multiple targets.
Fixed shutdown bug when exiting in frameEnded and using software skinned entities
Fixed shutdown bug when using a Cg-based custom material in TerrainSceneManager
Tolerate not having loaded a texture to allow people making editors to apply materials which have missing resources.
Fixed the case of vertex_program in OgreGLGpuProgramManager.cpp
Modified --with-platform=GLX to look for X11 headers.
Fix display corruption on DDS with custom mipmaps via DevIL (ie GL); the custom mipmaps are not loaded yet so just ignore them. D3D9 unaffected.
Fix bug when using colour_op_ex and alpha_op_ex to supply manual colour and alpha at the same time in the same texture unit
Don't define *any* memory macros if the user doesn't want them or we are in release mode
Add CEGUI-OGRE.pc.in back into the CEGUIRenderer.
Fix bufferering area contention in Zip
Fixed particle system so custom render queue id is properly passed through to renderer
Deal with zero-volume meshes in StaticGeometry
Actually use the left and right flags in StringUtil::trim
cppunit m4 fix needed for some autotools versions
Add Exception::getDescription so that it is possible to get the 'description' field of the exception without the rest. This is useful for printing or logging errors compactly.
Make SceneManager::setSkyBox, setSkyPlane and setSkyDome only set their respective enabled flags at the end of the function. This makes sure that when an exception happens the renderloop will not crash in its next iteration.
Added missing OgreParticleSystemRenderer.h to OgreMain/include/Makefile.am
Fixed sysrq key for GLX
Fixed GLX screenshot colours
Fixed material exporting in Milkshape
Back buffer resizing, dedicated depth stencil and lost device / destruction fixes for additional swap chains under Direct3D9
Added many new shader auto parameters; includes support for equivalents of many RenderMonkey parameter bindings
Allow usage of external input system (GGI, SDL) with GLX
Fixed display of self- or common-oriented billboards that are attached to a rotated node
Fix for CEGUI renderer under latest Linux nVidia drivers; also increases performance of CEGUI rendering
XSI mesh and skeletal animation exporter
Added a missing vertexbuffer unlock in MeshSerializerImpl::writeGeometry.
Add explicitly named methods to ConfigFile to resolve ambiguity when using defaulted paramters
Minor documentation updates
Hardware occlusion support fixes
Clean up some support for D3D9 buffer lock options