CsCallLua.lua
--实例化
--CS:命名空间
--UnityEngine.GameObject:new GameObject()
CS.UnityEngine.GameObject("newdaily")
print(CS.UnityEngine.Time.deltaTime)
--小技巧:如果需要经常访问的类,可以先用局部变量引用后访问
local go = CS.UnityEngine.GameObject
local light = go.Find("Directional Light")
light.name = "light"
C#
using UnityEngine;
public class LuaCallCS : MonoBehaviour {
void Start () {
var luaenv = new XLua.LuaEnv();
luaenv.DoString("require 'CsCallLua'");
luaenv.Dispose();
}
}