让2D UI跟随3D物体移动或指示3D物体的位置该怎么做呢?
将代码绑定到UI上
代码:
using UnityEngine;
/// <summary>
/// 3D物体转2D屏幕坐标
/// </summary>
public class Position3DTo2D : MonoBehaviour {
public Transform target; // 3D目标
public Transform ui; // 2D UI
private Vector3 originOff; // 当前UI系统(0,0)点 相对于屏幕左下角(0, 0)点的偏移量
private void Start () {
originOff = new Vector3(-Screen.width / 2, -Screen.height / 2 - 100);//中间向下偏移100像素
Reposition();
}
private void Update () {
// 需要性能优化 仅在物体移动或相机移动后调用即可
Reposition();
}
// 根据目标物体 重定位UI
private void Reposition() {
Vector3 position = Camera.main.WorldToScreenPoint(target.position) + originOff;
position.z = 0;
ui.localPosition = position;
}
}
实现效果: