Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I know I do want that, all the time.
您是否曾经看过Unity中的一些图形问题,并想过“如果我能一步一步地看到最终帧的渲染方式吗?”。 我知道自己想要的是, 所有的时间 。
You can achieve that with some external tools, especially if you’re on Windows. Build a standalone player, run it through Visual Studio graphics debugger, Intel GPA, RenderDoc, NVIDIA NSight or AMD GPU PerfStudio, then capture a frame of rendering, and step through the draw calls and other rendering events to see what’s going on.
您可以使用一些外部工具来实现这一点,尤其是在Windows上。 构建一个独立的播放器,通过Visual Studio图形调试器 , Intel GPA , RenderDoc , N