simulation_看看Simulation在Unity MARS中如何工作

simulation

The Simulation system in Unity MARS reduces testing time for augmented reality (AR) app development. It provides world-understanding capabilities, like plane and image marker detection, right in the Unity Editor — in both Play and Edit Mode. Read on to learn more about this system and how creators can use it to rapidly iterate on context-adaptable AR experiences.

Unity MARS中的仿真系统减少了增强现实(AR)应用程序开发的测试时间。 它在Play和Edit模式下都可以在Unity Editor中提供世界公认的功能,例如平面和图像标记检测。 继续阅读以了解有关此系统的更多信息,以及创建者如何使用它来快速迭代适合上下文的AR体验。

Unity MARS makes it easy to create complex AR experiences that intelligently adapt to the real world. We designed this authoring tool to address the three most common pain points for AR developers: authoring for an enormous possibility space of data, iterating and testing against real-world scenarios, and delivering apps that adapt responsively to their environment. 

Unity MARS 使创建智能适应现实世界的复杂AR体验变得容易。 我们设计了这种创作工具,以解决AR开发人员最常见的三个痛点:创作巨大的数据空间,针对实际场景进行迭代和测试以及提供可适应其环境的应用程序。

Simulation solves the problem of iteration time by enabling AR testing within the Unity Editor to preview how an AR device would work with its physical surroundings. Simulation facilitates testing against a variety of environments that imitate or come from the real world. This makes it easier to create apps and experiences that are adaptable and accessible. In combination with the proxy and condition-matching systems of Unity MARS, Simulation helps empower creators to push the boundaries of spatial computing.

通过在Unity Editor中启用AR测试以预览AR设备如何在其物理环境中工作,仿真解决了迭代时间的问题。 仿真有助于在模拟或来自现实世界的各种环境中进行测试。 这使创建适应性强且可访问的应用程序和体验变得更加容易。 结合Unity MARS的代理和条件匹配系统,Simulation可帮助创建者突破空间计算的界限。

As a system, Simulation can be broken down into two core functionalities that are conceptually separate, but work together to drastically reduce iteration time:

作为一个系统,仿真可以分解为两个核心功能,它们在概念上是分开的,但是可以共同工作以大大减少迭代时间:

  1. Preview the execution of a scene in isolation in Edit Mode.

    在“编辑模式”下单独预览场景的执行。

  2. Set up an environment scene in the Editor, and provide AR data based on that environment.

    在编辑器中设置环境场景,并根据该环境提供AR数据。

We’ll go into detail on how these parts of Simulation work to improve AR development.

我们将详细介绍Simulation的这些部分如何工作以改善AR开发。

执行预览如何工作 (How execution previewing works)

Simulation lets you preview the execution of a scene in Edit Mode to support rapid iteration and provide an instantaneous understanding of how flexible proxies that represent real-world objects might behave in the real world. In the execution preview process, Simulation copies the GameObjects in the active scene into a preview scene – called the content scene – and sets the runInEditMode flag on each MonoBeha

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