将UGUI的事件封装成NGUI模式

转载自雨松MOMO,http://www.xuanyusong.com/archives/3325

using UnityEngine;

using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger
{
    public delegate void VoidDelegate(GameObject go);
    public VoidDelegate onClick;
    public VoidDelegate onDown;
    public VoidDelegate onEnter;
    public VoidDelegate onExit;
    public VoidDelegate onUp;
    public VoidDelegate onSelect;
    public VoidDelegate onUpdateSelect;

    static public EventTriggerListener Get(GameObject go)
    {
        EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
        if (listener == null) listener = go.AddComponent<EventTriggerListener>();
        return listener;
    }
    public override void OnPointerClick(PointerEventData eventData)
    {
        if (onClick != null) onClick(gameObject);
    }
    public override void OnPointerDown(PointerEventData eventData)
    {
        if (onDown != null) onDown(gameObject);
    }
    public override void OnPointerEnter(PointerEventData eventData)
    {
        if (onEnter != null) onEnter(gameObject);
    }
    public override void OnPointerExit(PointerEventData eventData)
    {
        if (onExit != null) onExit(gameObject);
    }
    public override void OnPointerUp(PointerEventData eventData)
    {
        if (onUp != null) onUp(gameObject);
    }
    public override void OnSelect(BaseEventData eventData)
    {
        if (onSelect != null) onSelect(gameObject);
    }
    public override void OnUpdateSelected(BaseEventData eventData)
    {
        if (onUpdateSelect != null) onUpdateSelect(gameObject);
    }
}

public class BlackBg : MonoBehaviour
{
    Button button;
    Image image;
    void Start()
    {
        button = transform.Find("Button").GetComponent<Button>();
        image = transform.Find("Image").GetComponent<Image>();
        EventTriggerListener.Get(button.gameObject).onClick = OnButtonClick;
        EventTriggerListener.Get(image.gameObject).onClick = OnButtonClick;
    }

    private void OnButtonClick(GameObject go)
    {
        //在这里监听按钮的点击事件
        if (go == button.gameObject)
        {
            Debug.Log("DoSomeThings");
        }
    }
}
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