Unity中不同平台的StreamingAssets路径

Unity中不同平台的StreamingAssets路径

代码

using System.Text;
using UnityEngine;

public class StreamingAssetsPath
{
    private static StringBuilder m_Path = new StringBuilder(256);

    public static string AppContentPath()
    {
        m_Path.Length = 0;
        string path = string.Empty;
        switch (Application.platform)
        {
            case RuntimePlatform.Android:
                path = m_Path.AppendFormat("jar:file://{0}!/assets/", Application.dataPath).ToString();
                break;
            case RuntimePlatform.IPhonePlayer:
                path = m_Path.AppendFormat("{0}/Raw/", Application.dataPath).ToString();
                break;
            case RuntimePlatform.WindowsPlayer:
                path = m_Path.AppendFormat("{0}/StreamingAssets/", Application.dataPath).ToString();
                break;
            default:
                path = m_Path.AppendFormat("{0}/StreamingAssets/", Application.dataPath).ToString();
                break;
        }
        return path;
    }

    public static string AppContentPathURL()
    {
        m_Path.Length = 0;
        string path = string.Empty;
        switch (Application.platform)
        {
            case RuntimePlatform.Android:
                path = m_Path.AppendFormat("jar:file://{0}!/assets/", Application.dataPath).ToString();
                break;
            case RuntimePlatform.IPhonePlayer:
                path = m_Path.AppendFormat("file://{0}/Raw/", Application.dataPath).ToString();
                break;
            case RuntimePlatform.WindowsPlayer:
                path = m_Path.AppendFormat("file://{0}/StreamingAssets/", Application.dataPath).ToString();
                break;
            default:
                path = m_Path.AppendFormat("file://{0}/StreamingAssets/", Application.dataPath).ToString();
                break;
        }
        return path;
    }
}

参考

参考原文:https://blog.csdn.net/yuxikuo_1/article/details/52812141

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