unity UV以及天空盒的移动

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//当没有效果时 看看材质是否为fade 或图片颜色是否为白色透明(如果是没效果更换带颜色的其他texture),或者调调Tiling 的xy以及offet的xy
public class Main_manager : MonoBehaviour {
    public Material ailou;
    public Material gaolou;
    public Material lu_1;
    public Material lu_2;
    public Material jiedao;

    public GameObject exit;
    public GameObject skybox;
    private float rot;

    Vector2 ailou_offet;
    Vector2 gaolou_offet;
    

    Vector2 lu_1_offet;
    Vector2 lu_2_offet;

    Vector2 jiedao_offet;
    public float speed;
    private void Start()
    {
        exit.GetComponent<Button>().onClick.AddListener(Exit_scence);
    }
    // Update is called once per frame
    void Update () {
        Meath_uv();
        Change_sky();
    }
    //uv 运动
    void Meath_uv()
    {
        ailou_offet = ailou.GetTextureOffset("_MainTex");
        gaolou_offet = gaolou.GetTextureOffset("_MainTex");
        lu_1_offet = ailou.GetTextureOffset("_MainTex");
        lu_2_offet = gaolou.GetTextureOffset("_MainTex");

        jiedao_offet = jiedao.GetTextureOffset("_MainTex");
        //-----------------------------------------------
        if (ailou_offet.y <= 1f)
        {
            ailou_offet.y += Time.deltaTime * speed * 0.5f;

        }
        else
        {
            ailou_offet.y -= 2f;
        }
        //-----------------------------------------------
        if (gaolou_offet.y >= -1f)
        {
            gaolou_offet.y -= Time.deltaTime * speed * 2;
        }
        else if (gaolou_offet.y <= -1f)
        {
            gaolou_offet.y += 2f;
        }
        //-----------------------------------------------
        if (lu_1_offet.y <= 1f)
        {
            lu_1_offet.y += Time.deltaTime * speed * 0.002f;
        }
        else
        {
            lu_1_offet.y -= 1f;
        }
        //-----------------------------------------------
        if (lu_2_offet.y <= 1f)
        {
            lu_2_offet.y += Time.deltaTime * 0.0001f;
        }
        else
        {
            lu_2_offet.y -= 1f;
        }
        //-----------------------------------------------
        if (jiedao_offet.x <= 1f)
        {
            jiedao_offet.x += Time.deltaTime * speed * 1f;

        }
        else
        {
            jiedao_offet.x -= 1f;
        }
        ailou.SetTextureOffset("_MainTex", ailou_offet);

        gaolou.SetTextureOffset("_MainTex", gaolou_offet);

        lu_1.SetTextureOffset("_MainTex", lu_1_offet);

        lu_2.SetTextureOffset("_MainTex", lu_2_offet);

        jiedao.SetTextureOffset("_MainTex", jiedao_offet);
    }
    //天空盒旋转  在相机上加载skybox组件获取天空盒
    void Change_sky()
    {
        rot += 0.7f * Time.deltaTime;
        rot %= 360;
        skybox.GetComponent<Skybox>().material.SetFloat("_Rotation", rot);
    }
    public void Exit_scence()
    {
        Application.Quit();
    }
}

 

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