Diagonal distance in 2&3 dimensions
0.引言
- D:栅格边长
- D2:正方形对角线
- D3:正方体对角线
20191030更新,理解有误,在本系统中:
- D:1
- D2: 2 \sqrt2 2
- D3: 3 \sqrt3 3
1.Diagonal distance in 2 dimensions
dx = abs(node.x - goal.x)
dy = abs(node.y - goal.y)
return D * (dx + dy) + (D2 - 2 * D) * min(dx, dy)
2.Diagonal distance in 3 dimensions
dx = absdiff(node.x, goal.x)
dy = absdiff(node.y, goal.y)
dz = absdiff(node.z, goal.z)
dmin = min(dx, dy, dz)
dmax = max(dx, dy, dz)
dmid = dx + dy + dz - dmin - dmax
return (D3 - D2) * dmin + (D2 - D1) * dmid + D1 * dmax
3.c++
double getHeu(GridNodePtr node1, GridNodePtr node2)
{
double D1 = 1;
double D2 = sqrt(2);
double D3 = sqrt(3);
double dx = fabs(node1->coord(0)-node2->coord(0));
double dy = fabs(node1->coord(1)-node2->coord(1));
double dz = fabs(node1->coord(2)-node2->coord(2));
//Euclidean
#define Euclidean 0
#if Euclidean
{
double _Euclidean=(dx)*(dx) + (dy)*(dy)+ (dz)*(dz);
_Euclidean=sqrt(_Euclidean);
return _Euclidean;
}
#endif
//Manhattan
#define Manhattan 0
#if Manhattan
{
double _Manhattan = dx + dy + dz;
return _Manhattan;
}
#endif
//Diagonal
#define Diagonal 1
#if Diagonal
{
double Diagonal_tmpMax = max(dx,dy);
Diagonal_tmpMax = max(Diagonal_tmpMax,dz);
double Diagonal_tmpMin = min(dx,dy);
Diagonal_tmpMin = min(Diagonal_tmpMin,dz);
double Diagonal_tmpMid = dx + dy + dz - Diagonal_tmpMax - Diagonal_tmpMin;
double _Diagonal = (D3 - D2) * Diagonal_tmpMin + (D2 - D1) * Diagonal_tmpMid + D1 * Diagonal_tmpMax;
return _Diagonal;
}
#endif
}