贴图,模型(来源雨松u3d游戏开发)
查询项目中的无用资源,然后删除,直接使用这个工具吧
https://jingyan.baidu.com/article/3f16e00318b2582591c1030d.html
有些资源也许需要动态加载,慎重
using System.Collections;
using UnityEngine;
using UnityEditor;
using System.Security.Cryptography;
using System;
using System.IO;
using System.Collections.Generic;
public class ReportWindow:EditorWindow {
/// <summary>
/// 查找重复贴图和模型
/// </summary>
[MenuItem("Tools/查找重复贴图和模型")]
static void ReportTexture()
{
Dictionary<string,string> md5dic = new Dictionary<string, string> (); //使用string-string,不用集合,直接判断是否已经有value即可
string[] paths = AssetDatabase.FindAssets("t:prefab",new string[]{"Assets/Resources"}); //获得的是guid string集合
foreach (var prefabGuid in paths) {
string prefabAssetPath = AssetDatabase.GUIDToAssetPath(prefabGuid);
string[] depend = AssetDatabase.GetDependencies (prefabAssetPath,true);
for (int i = 0; i < depend.Length; i++) {
string assetPath = depend [i];
AssetImporter importer = AssetImporter.GetAtPath(assetPath);
//满足贴图和模型资源
if (importer is TextureImporter || importer is ModelImporter) { //Audio,视频也是外部导入文件,但一般不加入prefab内存中,资源过大,而是运行中动态加入,material不是外部导入文件,一个角色一般都有一个material
string md5 = GetMD5Hash(Path.Combine(Directory.GetCurrentDirectory(),assetPath));
string path;
if (!md5dic.TryGetValue (md5, out path)) {
md5dic [md5] = assetPath;
}else {
if (path != assetPath) {
Debug.LogFormat ("{0} {1} 资源发生重复!被{2}所引用", path, assetPath,prefabAssetPath);
}
}
}
}
}
}
/// <summary>
/// 获取文件Md5
/// </summary>
/// <returns>The M d5 hash.</returns>
/// <param name="filePath">File path.</param>
static string GetMD5Hash(string filePath)
{
MD5 md5 = new MD5CryptoServiceProvider();
return BitConverter.ToString(md5.ComputeHash(File.ReadAllBytes(filePath))).Replace("-", "").ToLower();
}
}