Unity3D UGUI拖拽扩展

没有啥好讲的,直接看代码吧

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;

public enum DragDirection
{
    Horizontal = 0,
    Vertical = 1,
}
public class Drag : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
{
    Vector2 beginPos = Vector2.zero;
    Vector2 endPos = Vector2.zero;
    float dragThreshold = 150;

    DragDirection direction = DragDirection.Horizontal;
    Action beforeAction = null;
    Action nextAction = null;


    public void InitSet(DragDirection dragDirection, Action beforeAction, Action nextAction, float threshold = 150)
    {
        this.direction = dragDirection;
        this.beforeAction = beforeAction;
        this.nextAction = nextAction;
        this.dragThreshold = threshold;
    }


    public void OnBeginDrag(PointerEventData eventData)
    {
        beginPos = eventData.position;
    }

    public void OnDrag(PointerEventData eventData)
    {
    }

    public void OnEndDrag(PointerEventData eventData)
    {
        endPos = eventData.position;
        float yABS = Mathf.Abs(endPos.y - beginPos.y);
        float xABS = Mathf.Abs(endPos.x - beginPos.x);
        if (this.direction == TuiTuDragDirection.Horizontal)
        {
            if (yABS < xABS && xABS > dragThreshold)
            {
                if (endPos.x - beginPos.x > 0)//向右
                {
                    Debug.Log("向右, 准备加载 before");
                    if (this.beforeAction != null)
                    {
                        this.beforeAction();
                    }
                }
                else if (endPos.x - beginPos.x < 0)//向左
                {
                    Debug.Log("向左, 准备加载 next");
                    if (this.nextAction != null)
                    {
                        this.nextAction();
                    }
                }
            }
        }
        else if (this.direction == TuiTuDragDirection.Vertical)
        {
            if (yABS > xABS && yABS > dragThreshold)
            {
                if (endPos.y - beginPos.y > 0)//向上,加载next
                {
                    if (this.nextAction != null)
                    {
                        this.nextAction();
                    }
                }
                else if (endPos.y - beginPos.y < 0)//向下,加载before
                {
                    if (this.beforeAction != null)
                    {
                        this.beforeAction();
                    }
                }
            }
        }
    }
}
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