RGBD点云纹理生成

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/jinshengtao/article/details/51056804

假设你有一坨带颜色点云,非常想要贴纹理的效果,但又觉得PCL那一堆API很恶心,那么就用meshlab吧!

本文将给出主要步骤:【大部分来自youtube视频】,参数什么的大家自己调吧。

1.import point cloud file with ply format



2.Filters--Normals Curvatures and Orientation---compute normals for point sets


3.Filters--Remeshing Simplification and reconstruction--Surface reconstruction:Possion




4.Filters---Texture---Parameteriztion: Trivial Per-Triangle



5.save project, you will get ply and mlp file



6.Filter---Texture---Transfer vertex attribute to texture (between two meshes)


After a couple of time , you will get results as followed:




7.Filter---Selection---select faces with edges longer than ...


Attention: the less the value, the more area which is filled with red  will be deleted later.


8. Press Delete, and finally you will get these results:





最终的文件:





展开阅读全文

没有更多推荐了,返回首页