修改unity - ios 启动类


#import <Foundation/Foundation.h>
#import "MyUnityApp.h"
#import "WXApi.h"
#import "WXApiManager.h"
#import "DeviceCore.h"
#import <ABUAdSDK/ABUAdSDK.h>
@implementation MyUnityApp


- (void)applicationDidBecomeActive:(UIApplication*)application
{
    
    [super applicationDidBecomeActive:application];
    
}


- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
    [super application:application didFinishLaunchingWithOptions:launchOptions];

   
    
    return YES;
}



// UIApplicationOpenURLOptionsKey was added only in ios10 sdk, while we still support ios9 sdk
- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options
{
    [super application:app openURL:url options:options];
    
    return [WXApi handleOpenURL:url delegate:[WXApiManager shareManager]];
}


/   回到前台回调  /
//是否进入过后台
static BOOL isentered =NO;
//进入 后台
- (void)applicationDidEnterBackground:(UIApplication*)application
{
    [super applicationDidEnterBackground:application];
    isentered=YES;
   
}

//进入前台
- (void)applicationWillEnterForeground:(UIApplication*)application
{
    [super applicationWillEnterForeground:application];
    //如果进入过前台 调用互推 领奖判断
    if (isentered==YES) {
        NSLog(@"从前台进入后台,再次回到前台!");
        UnitySendMessage("ElectCallBack", "ElectCallBackGetAward", ""); //第一个参数 同时模型名称 2 该模型挂的脚本方法名称  3参数
        isentered=NO;
    }
}
/   回到前台回调  /






@end

//设置当前类为启动类
IMPL_APP_CONTROLLER_SUBCLASS(MyUnityApp);


#ifndef MyUnityAppController_h
#define MyUnityAppController_h
#import "UnityAppController.h"

@interface MyUnityApp : UnityAppController

@end

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